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Moving Pieces

Dodo Peak

Role

Technical Artist

Year

June 2019- Feb 2020

Tools

Unreal Engine, Blender, Houdini, Python

A retro arcade platformer about guiding lost baby dodos home, and an Apple Arcade launch title.

My Impact

  • Grew from QA tester into the Technical Artist role on an Apple Arcade launch title
  • Built overnight Unreal Engine automation for lightmap baking and build packaging across iOS, iPadOS, tvOS and Mac
  • Created a Houdini pipeline that generates level terrain from the Unreal level block-out grid data
  • Modeled all unlockable Dodo outfits and animated props for the Ice and Lava levels; also contributed UI, scripting and optimization

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