← All work

Personal Project

Wizards Chess VR

Role

Programmer & 3D Artist

Year

Nov 2017- June 2019

Tools

Unity, C#, Blender, Substance Painter, Python

A solo-developed VR fan game where you play Wizard's Chess in the Great Hall, built over 2 years.

My Impact

  • Built the whole game solo: models, rigs, animations, VFX, shaders, tools, gameplay and UI (Unity, Blender, Substance Painter, C#, Python)
  • Animated every chess piece move, using medieval combat references for the moves the films never show
  • Wrote a one-button Blender tool that fractures pieces so they break apart on weapon impact in-game
  • Created custom shaders and VFX (disappearing ink, board-repair magic, sky, braziers) that match the films
Wizards Chess VR cover imageWizards Chess VR product imageWizards Chess VR board